In the history of video games, few franchises have been around as long as the Super Mario series. Few have been as influential. For a series that not only saved the American video game industry from extinction, but codified its genre twice (Super Mario Bros. for side-scrolling and Super Mario 64 for 3D platformers), any new game in the series will have a lot to live up to. New Super Mario Bros. Wii (NSMBW), Nintendo’s latest entry in the series seems to succeed in just that… mostly.
First things first: NSMBW is a sequel of sorts to New Super Mario Bros. on the DS. The older game was praised when it was released as a return to the classic Mario side-scrolling that made the series famous. NSMBW contains much of the same feel, but adds quite a few new elements to the gameplay. For example, in addition to the venerable Fire Flower, which allows Mario to shoot fireballs to instantly defeat most of his enemies, Mario can now find and use the Ice Flower, which he can use to freeze enemies, the Penguin Suit, which allows better control on ice and in water, and the Propeller Suit, which enables the player to send Mario spinning upwards by shaking the Wii remote. NSMBW also adds some new stage elements, like large spinning platforms and view-obstructing clouds, that weren’t present in the DS game.
Another much-talked-about feature is the introduction of cooperative multiplayer. For the first time, multiple players can complete a stage at the same time. Player 2 takes control of Luigi, while Players 3 and 4 control blue and yellow Toads (little people wearing mushroom clothing). Although this can be fun for patient players, or for an experienced player to show another the ropes, the game is clearly designed as a single-player experience, and it shows.
Also, this game is hard. Even experienced players will likely have a tough time making it through a few of the stages, particularly the later ones. To help alleviate this, Nintendo included the controversial “Super Guide” feature. After failing to complete a stage eight times, a green block will appear at the beginning of the stage. Hitting the block will show a video of Luigi playing through the stage. If the video is watched to the end, the player will have the option to skip the stage. Although this has been controversial, it should be noted that the feature is completely optional, and that a level “skipped” can be visually distinguished from a level properly cleared.
So, is this game worth the $50 price tag? For the old Mario crowd, it is clearly a must-buy. For others, it depends. While the game is sheer platforming gold, a lot of it is recycled. Much of the music and almost all of the graphics are simply the cleaned-up DS New Super Mario Bros. music and graphics. The music that isn’t carried over from the DS is almost all remixes of older Mario tunes. While this isn’t necessarily a bad thing–hearing the old airship music from Super Mario Bros. 3 is just plain awesome–it does result in a bit of déja vu. A few other things could have been improved as well–the game allows the player to carry an inventory of power-ups to use on the world map, but the only mini-game to get those items gets old really fast. Mixing it up with a couple different mini-games would have been a big improvement. Ultimately, though the game is good enough that it’s worth a try from anyone, it has enough flaws that for anyone besides a Nintendo fanboy, there is no reason to feel bad about missing it.



Houghton Arpt, MI